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May 16, 2012
2.0 MB
2300×2200
Sta.sh
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Comments: 82
Favourites: 83 [who?]

Views: 3,368 (11 today)
Downloads: 238 (1 today)
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:icontoadz:
A follow up to my previous skin tutorials. I've done a little more experimenting and acted on some very usefull feedback and tips that ItsMeeSzark gave me. This is not a tutorial as such, more of a quick look guide that should hopefully be use full as reference. Enjoy!
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:icon2fatbear:
Great tutorial, thanks!
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:iconrevenger681:
I was looking for common settings! Thanks for providing me with this link!
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:iconpaintedinwords:
Mood: Joy *PaintedInWords Jun 19, 2012  Hobbyist General Artist
I don't know if your tutorial was meant to go with the Surface Interjection for Daz ([link]), but if not, I just wanted you to know I was able to apply your settings to my render found here: [link]

I had been (and do) follow a tutorial from the SI creator, but I was having some difficulty making my character's very green skin look "normal". Your settings really added to the process in a helpful, clear way!

So many thanks for sharing your technique with the rest of us! It's most appreciated!
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:icontoadz:
Hey no worries. I do have interjection myself but I've not tried those mats with my settings as personaly I don't like the effects the mats give when in use, I prefer to use a recoloured version of my diffuse mats if I am going to use any. None the less I took a peek at the image you linked me to and compared it to some of your older ones with the same character and I think she looks much better. I am glad you have found the tutorial usefull, just make sure you go and have some fun messing with a few settings to find your perfect set up ;)
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:iconnellwilliams:
*NellWilliams May 31, 2012  Hobbyist Digital Artist
Awesome Tuts =)
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:icontoadz:
Thanks hun! My pleasure ;)
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:iconnellwilliams:
*NellWilliams Jul 8, 2012  Hobbyist Digital Artist
Your Welcome =)
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:iconatlantean6:
I did add a comment, didn't i?
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:icontoadz:
Hehe, yup, you allready did! lol
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:iconvalandar:
I gotta say, I heartily disagree with your advice against using specular maps. 3D is NOT reality, plus there are factors like the greater concentration of oils on the nose and forehead than on (say) the chin that WILL vary the amount of specular highlight those regions will have. Plus, inside pores will not reflect or shine much at all, not to mention the simple fact that 3D graphics only simulate reality, they cannot reproduce it exactly.

Otherwise, this is a really nice tutorial image. The advice on using SSS on the teeth, for example, is pretty durn ingenious, and not something I would have thought of.
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