This image is is the final render of a tutorial that is located to the right as a download.
It is a tutorial for DAZ Studio on using UberSurfaceShader with your characters skin. It's the first part of a series where we will be wrking on ALL the materials in the scene, not just the skin. It'also includes all the details of the lighting for the scene.
I've hit a document limit in Photoshop so I've had stop at this point of the tutorial and will be carrying on with the rest once I am done posting this. Part two will be up when it finished, or when I hit the limit again for the next part.
Save your scene once you have followed the tutorial though because you will need it for the next parts, then have a play with the settings in you might have learned about in a second save of the scene for experimenting with, such as changing a few colours, strengths etc to get a feel for it all, but you will need to save original for the rest of the tutorial.
This tutorial is aimed at people who are new to using UberSurfaceShader and want too see what some of it settings and options do.
Please feel free to drop any critique or comments on the tutorials as it is my first DAZ Studio tutorial.